Unity Game Dev Academy

Date

Sep 14 2026
6:30 pm - 8:00 pm

>> Overview

Overview A full academic-year program for students ready to learn real game development workflows using Unity. Students explore level design, physics, gameplay systems, user interaction, and programming concepts while building increasingly sophisticated games. This Academy is designed for students who want to move beyond beginner game creation and experience a more professional game development pipeline. […]

Overview

A full academic-year program for students ready to learn real game development workflows using Unity. Students explore level design, physics, gameplay systems, user interaction, and programming concepts while building increasingly sophisticated games.

This Academy is designed for students who want to move beyond beginner game creation and experience a more professional game development pipeline.

Best for

Ages 12–16
Best for students interested in game design, interactive systems, and more advanced digital creation
Prior coding experience is recommended

Learning goals

Students will:

  • learn the Unity interface and core game development workflow
  • understand scenes, game objects, components, and physics systems
  • build gameplay features through structured programming
  • develop stronger design thinking around controls, feedback, and user experience
  • practice debugging, testing, and iterative improvement
  • complete a substantial game project over the course of the year

Year at a glance

Fall Term: Unity Foundations
Students learn the Unity environment, scenes, objects, movement, collisions, and the building blocks of simple gameplay. They gain confidence navigating projects and understanding how Unity systems work together.

Winter Term: Gameplay Programming and Systems Design
Students build deeper interactive mechanics such as scoring, enemies, win/loss logic, UI, spawning systems, and more advanced player interactions. They begin thinking in terms of systems rather than isolated features.

Spring Term: Game Production and Capstone
Students design, build, refine, and present a larger Unity project. This phase emphasizes polish, balancing, playtesting, documentation, and presentation.

Skills students develop

  • Unity workflow
  • game systems thinking
  • structured programming
  • debugging and testing
  • level design
  • interface and player feedback design
  • project planning and revision

Sample projects

  • 2D platformer
  • top-down challenge game
  • physics-based puzzle
  • action or survival prototype
  • final capstone game

Format and expectations

Weekly live sessions across the academic year
Students benefit from regular attendance because projects build cumulatively
Some projects may include optional between-class refinement time

End-of-year outcome

Students leave with a stronger foundation in modern game development tools and at least one polished Unity project that reflects real growth in both design and technical execution.

Book Event

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Unity Game Dev Academy - Season Pass 2026 / 2027
$2195
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Available Tickets: 12

Attend each week from mid Sept to mid May. Breaks for holidays. Final showcase day. Limited to 12 attendees.

The "Unity Game Dev Academy - Season Pass 2026 / 2027" ticket is sold out. You can try another ticket or another date.
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Add on for existing members
$95
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Available Tickets: 12

Great value for monthly members. Add the complete Full Season attendance for one low price.

The "Add on for existing members" ticket is sold out. You can try another ticket or another date.

Location

Virtual Coder Gym
Virtual Coder Gym

The Coder Sports Virtual Coder Gym is where kids from around the world learn to code.

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