Weekend Unity workshop London: half‑day & full‑day game dev classes for teens
Looking for a practical, portfolio‑focused way for your teen to learn game design and programming in Greater London? Our weekend Unity workshops and after‑school classes teach Unity game engine fundamentals with a C# programming focus — ideal for ages 13–18 who want hands‑on projects, clear progression and real demo outcomes.
What we offer
- Half‑day workshops (morning or afternoon): short intensives ideal for trying Unity and building a small playable scene.
- Full‑day workshops: an extended format that lets students complete a mini game (vertical slice) and polish visuals and gameplay.
- Weekend series: multi‑week weekend classes for steady progression and more complex portfolio pieces.
- Holiday intensives: multi‑day camps over school breaks for immersive project work and showcases.
- Hybrid & 1:1 options: in‑person project days with online follow‑up lessons, or small‑group 1:1 coaching for rapid portfolio development.
Who this is for
Teens aged 13–18 (secondary school). No prior Unity experience is required for starter workshops; some prior exposure to basic programming helps for advanced weekend series. Courses are tailored to deliver outcomes that matter to parents and students: demonstrable portfolio pieces, small class sizes and experienced instructors.
Why Unity and C#?
Unity is one of the most widely used game engines for indie and commercial projects, with strong industry demand in the UK. Our courses focus on C# — the primary scripting language used in Unity — teaching object‑oriented programming, game logic and debugging skills that transfer to GCSE/A‑level Computing and future study. We also discuss broader development pathways (including how lower‑level languages such as C++ fit into AAA engines and systems programming) so teens can make informed choices about careers in games or computer science.
Curriculum highlights & up‑to‑date Unity topics
- Introduction to the Unity editor, scenes, GameObjects and prefabs
- C# scripting for gameplay: variables, classes, events and simple AI
- Visual design: lighting, materials and the Universal Render Pipeline (URP)
- Asset management and optimisation basics (Addressables, scene organisation)
- Intro to Visual Scripting and when to use it alongside C#
- Version control fundamentals for teens (Git basics, saving project history)
- Polish and presentation: UI, simple audio, menus and packaging a playable demo
Typical workshop formats (sample schedules)
Half‑day (3 hours)
- Welcome & safety brief (15 mins)
- Quick Unity tour + starter C# script (30 mins)
- Guided build: player control & simple level (90 mins)
- Playtest, Q&A and export a demo (45 mins)
Full‑day (6–7 hours)
- Morning: foundation & core mechanics
- Midday: expand mechanics, add UI and audio
- Afternoon: polish, optimisation and showcase
- End: short parent demo or recorded reel and next‑step briefing
What students finish with
- A playable demo or vertical slice suitable for a portfolio or showreel
- Code samples demonstrating C# fundamentals and organised project structure
- Introduction to Git and how to save/share projects
- Peer feedback, teacher review and a short plan for next steps (advanced classes or 1:1)
How this complements GCSE & A‑level
Unity and C# lessons strengthen programming concepts assessed in GCSE and A‑level Computer Science: variables, control flow, data structures and problem solving. Project work builds practical evidence for university portfolios and can support applications to computing, games design and creative technology courses.
Safety, teacher standards & class sizes
We run small cohorts to maximise hands‑on time and feedback. Instructors are experienced with Unity and C# and work under robust safeguarding policies; they carry DBS checks and deliver age‑appropriate mentoring. Parents are invited to end‑of‑day showcases or provided with recorded demo access so progress is visible.
Logistics — where & when in London
We prioritise in‑person sessions at venues within easy walking distance of Tube and Overground stations to help with after‑school pickup and busy weekday travel. Typical scheduling avoids peak travel windows (classes often start after 4.30pm for after‑school sessions, with weekend options in mornings and full days).
London coverage & nearby neighbourhoods
We run workshops across Greater London, with regular sessions near: Kensington, Chelsea, Hampstead, Notting Hill, Richmond, Wimbledon, Dulwich and Chiswick. For exact venue addresses, session times and Tube/rail accessibility, please check the London locations page or contact us directly — venues and schedules are updated regularly.
Choosing the right option for your teen
- If your teen is new to programming: start with a half‑day or beginner weekend series.
- For portfolio building and university prep: choose full‑day intensives or a holiday dev camp.
- Short on time or need rapid progress: opt for 1:1 or small‑group tutoring focused on a single project.
Costs & booking
Fees vary by format and location. For up‑to‑date pricing, availability and to reserve a place, visit bookings or view specific course pages like Unity & C# courses in London. We offer flexible payment options and priority booking for returning students.
Frequently asked questions
What ages and prior experience are needed to start Unity and C#?
Recommended ages are 13–18. Starter workshops assume little or no prior programming experience; advanced weekend series expect familiarity with basic programming concepts.
How do Unity/C# courses complement GCSE and A‑level computing?
Project work reinforces programming fundamentals, problem solving and software design concepts that appear in GCSE/A‑level syllabuses, while also providing practical evidence for university applications.
What will students finish with?
Students typically finish with a playable demo or mini game, accompanying C# code examples, basic version control exposure, and teacher feedback suitable for a portfolio entry or showreel clip.
What are typical class sizes, teacher qualifications and safeguarding measures?
We keep class sizes small to maximise hands‑on time. Instructors have practical experience with Unity and C#, teaching experience with teens, and operate under safeguarding policies; all hold DBS or equivalent checks where required.
Where and when are classes held across London?
Sessions run at central and suburban partner venues close to major Tube and Overground stations. See our locations page for current venues and transport details.
How do parents review progress and attend showcases?
We host end‑of‑day showcases for parents on weekend/full‑day courses and provide regular progress notes and demo links after multi‑week series. Testimonials and past student work can be viewed on the testimonials page.
Next steps
If you want to trial a session, view schedules or discuss a tailored pathway for your teen (GCSE/A‑level support, portfolio development or 1:1 tuition), start here: Course details • Book a place • Progression & university prep.
Note: Venue addresses, exact instructors and session timetables change periodically. Please check the course or location page for the latest details before travelling.